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import { effect } from '../../reactivity/effects.js'; import { current_effect, untrack } from '../../runtime.js'; import { raf } from '../../timing.js'; import { loop } from '../../loop.js'; import { should_intro } from '../../render.js'; import { current_each_item } from '../blocks/each.js'; import { TRANSITION_GLOBAL, TRANSITION_IN, TRANSITION_OUT } from '../../../../constants.js'; import { BLOCK_EFFECT, EFFECT_RAN, EFFECT_TRANSPARENT } from '../../constants.js'; import { queue_micro_task } from '../task.js'; /** * @param {Element} element * @param {'introstart' | 'introend' | 'outrostart' | 'outroend'} type * @returns {void} */ function dispatch_event(element, type) { element.dispatchEvent(new CustomEvent(type)); } /** * @param {string} style * @returns {string} */ function css_style_from_camel_case(style) { const parts = style.split('-'); if (parts.length === 1) return parts[0]; return ( parts[0] + parts .slice(1) .map(/** @param {any} word */ (word) => word[0].toUpperCase() + word.slice(1)) .join('') ); } /** * @param {string} css * @returns {Keyframe} */ function css_to_keyframe(css) { /** @type {Keyframe} */ const keyframe = {}; const parts = css.split(';'); for (const part of parts) { const [property, value] = part.split(':'); if (!property || value === undefined) break; const formatted_property = css_style_from_camel_case(property.trim()); keyframe[formatted_property] = value.trim(); } return keyframe; } /** @param {number} t */ const linear = (t) => t; /** * Called inside keyed `{#each ...}` blocks (as `$.animation(...)`). This creates an animation manager * and attaches it to the block, so that moves can be animated following reconciliation. * @template P * @param {Element} element * @param {() => AnimateFn<P | undefined>} get_fn * @param {(() => P) | null} get_params */ export function animation(element, get_fn, get_params) { var item = /** @type {EachItem} */ (current_each_item); /** @type {DOMRect} */ var from; /** @type {DOMRect} */ var to; /** @type {Animation | undefined} */ var animation; /** @type {null | { position: string, width: string, height: string, transform: string }} */ var original_styles = null; item.a ??= { element, measure() { from = this.element.getBoundingClientRect(); }, apply() { animation?.abort(); to = this.element.getBoundingClientRect(); if ( from.left !== to.left || from.right !== to.right || from.top !== to.top || from.bottom !== to.bottom ) { const options = get_fn()(this.element, { from, to }, get_params?.()); animation = animate( this.element, options, undefined, 1, () => { animation?.abort(); animation = undefined; }, undefined ); } }, fix() { // If an animation is already running, transforming the element is likely to fail, // because the styles applied by the animation take precedence. In the case of crossfade, // that means the `translate(...)` of the crossfade transition overrules the `translate(...)` // we would apply below, leading to the element jumping somewhere to the top left. if (element.getAnimations().length) return; // It's important to destructure these to get fixed values - the object itself has getters, // and changing the style to 'absolute' can for example influence the width. var { position, width, height } = getComputedStyle(element); if (position !== 'absolute' && position !== 'fixed') { var style = /** @type {HTMLElement | SVGElement} */ (element).style; original_styles = { position: style.position, width: style.width, height: style.height, transform: style.transform }; style.position = 'absolute'; style.width = width; style.height = height; var to = element.getBoundingClientRect(); if (from.left !== to.left || from.top !== to.top) { var transform = `translate(${from.left - to.left}px, ${from.top - to.top}px)`; style.transform = style.transform ? `${style.transform} ${transform}` : transform; } } }, unfix() { if (original_styles) { var style = /** @type {HTMLElement | SVGElement} */ (element).style; style.position = original_styles.position; style.width = original_styles.width; style.height = original_styles.height; style.transform = original_styles.transform; } } }; // in the case of a `<svelte:element>`, it's possible for `$.animation(...)` to be called // when an animation manager already exists, if the tag changes. in that case, we need to // swap out the element rather than creating a new manager, in case it happened at the same // moment as a reconciliation item.a.element = element; } /** * Called inside block effects as `$.transition(...)`. This creates a transition manager and * attaches it to the current effect — later, inside `pause_effect` and `resume_effect`, we * use this to create `intro` and `outro` transitions. * @template P * @param {number} flags * @param {HTMLElement} element * @param {() => TransitionFn<P | undefined>} get_fn * @param {(() => P) | null} get_params * @returns {void} */ export function transition(flags, element, get_fn, get_params) { var is_intro = (flags & TRANSITION_IN) !== 0; var is_outro = (flags & TRANSITION_OUT) !== 0; var is_both = is_intro && is_outro; var is_global = (flags & TRANSITION_GLOBAL) !== 0; /** @type {'in' | 'out' | 'both'} */ var direction = is_both ? 'both' : is_intro ? 'in' : 'out'; /** @type {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig) | undefined} */ var current_options; var inert = element.inert; /** @type {Animation | undefined} */ var intro; /** @type {Animation | undefined} */ var outro; /** @type {(() => void) | undefined} */ var reset; function get_options() { // If a transition is still ongoing, we use the existing options rather than generating // new ones. This ensures that reversible transitions reverse smoothly, rather than // jumping to a new spot because (for example) a different `duration` was used return (current_options ??= get_fn()(element, get_params?.(), { direction })); } /** @type {TransitionManager} */ var transition = { is_global, in() { element.inert = inert; // abort the outro to prevent overlap with the intro outro?.abort(); // abort previous intro (can happen if an element is intro'd, then outro'd, then intro'd again) intro?.abort(); if (is_intro) { dispatch_event(element, 'introstart'); intro = animate( element, get_options(), outro, 1, () => { dispatch_event(element, 'introend'); // Ensure we cancel the animation to prevent leaking intro?.abort(); intro = current_options = undefined; }, is_both ? undefined : () => { intro = current_options = undefined; } ); } else { reset?.(); } }, out(fn) { // abort previous outro (can happen if an element is outro'd, then intro'd, then outro'd again) outro?.abort(); if (is_outro) { element.inert = true; dispatch_event(element, 'outrostart'); outro = animate( element, get_options(), intro, 0, () => { dispatch_event(element, 'outroend'); outro = current_options = undefined; fn?.(); }, is_both ? undefined : () => { outro = current_options = undefined; } ); // TODO arguably the outro should never null itself out until _all_ outros for this effect have completed... // in that case we wouldn't need to store `reset` separately reset = outro.reset; } else { fn?.(); } }, stop: () => { intro?.abort(); outro?.abort(); } }; var e = /** @type {Effect} */ (current_effect); (e.transitions ??= []).push(transition); // if this is a local transition, we only want to run it if the parent (branch) effect's // parent (block) effect is where the state change happened. we can determine that by // looking at whether the block effect is currently initializing if (is_intro && should_intro) { let run = is_global; if (!run) { var block = /** @type {Effect | null} */ (e.parent); // skip over transparent blocks (e.g. snippets, else-if blocks) while (block && (block.f & EFFECT_TRANSPARENT) !== 0) { while ((block = block.parent)) { if ((block.f & BLOCK_EFFECT) !== 0) break; } } run = !block || (block.f & EFFECT_RAN) !== 0; } if (run) { effect(() => { untrack(() => transition.in()); }); } } } /** * Animates an element, according to the provided configuration * @param {Element} element * @param {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig)} options * @param {Animation | undefined} counterpart The corresponding intro/outro to this outro/intro * @param {number} t2 The target `t` value — `1` for intro, `0` for outro * @param {(() => void) | undefined} on_finish Called after successfully completing the animation * @param {(() => void) | undefined} on_abort Called if the animation is aborted * @returns {Animation} */ function animate(element, options, counterpart, t2, on_finish, on_abort) { var is_intro = t2 === 1; if (is_function(options)) { // In the case of a deferred transition (such as `crossfade`), `option` will be // a function rather than an `AnimationConfig`. We need to call this function // once DOM has been updated... /** @type {Animation} */ var a; var aborted = false; queue_micro_task(() => { if (aborted) return; var o = options({ direction: is_intro ? 'in' : 'out' }); a = animate(element, o, counterpart, t2, on_finish, on_abort); }); // ...but we want to do so without using `async`/`await` everywhere, so // we return a facade that allows everything to remain synchronous return { abort: () => { aborted = true; a?.abort(); }, deactivate: () => a.deactivate(), reset: () => a.reset(), t: (now) => a.t(now) }; } counterpart?.deactivate(); if (!options?.duration) { on_finish?.(); return { abort: noop, deactivate: noop, reset: noop, t: () => t2 }; } const { delay = 0, css, tick, easing = linear } = options; var start = raf.now() + delay; var t1 = counterpart?.t(start) ?? 1 - t2; var delta = t2 - t1; var duration = options.duration * Math.abs(delta); var end = start + duration; /** @type {globalThis.Animation} */ var animation; /** @type {Task} */ var task; if (css) { // run after a micro task so that all transitions that are lining up and are about to run can correctly measure the DOM queue_micro_task(() => { // WAAPI var keyframes = []; var n = Math.ceil(duration / (1000 / 60)); // `n` must be an integer, or we risk missing the `t2` value // In case of a delayed intro, apply the initial style for the duration of the delay; // else in case of a fade-in for example the element would be visible until the animation starts if (is_intro && delay > 0) { let m = Math.ceil(delay / (1000 / 60)); let keyframe = css_to_keyframe(css(0, 1)); for (let i = 0; i < m; i += 1) { keyframes.push(keyframe); } } for (var i = 0; i <= n; i += 1) { var t = t1 + delta * easing(i / n); var styles = css(t, 1 - t); keyframes.push(css_to_keyframe(styles)); } animation = element.animate(keyframes, { delay: is_intro ? 0 : delay, duration: duration + (is_intro ? delay : 0), easing: 'linear', fill: 'forwards' }); animation.finished .then(() => { on_finish?.(); if (t2 === 1) { animation.cancel(); } }) .catch((e) => { // Error for DOMException: The user aborted a request. This results in two things: // - startTime is `null` // - currentTime is `null` // We can't use the existence of an AbortError as this error and error code is shared // with other Web APIs such as fetch(). if (animation.startTime !== null && animation.currentTime !== null) { throw e; } }); }); } else { // Timer if (t1 === 0) { tick?.(0, 1); // TODO put in nested effect, to avoid interleaved reads/writes? } task = loop((now) => { if (now >= end) { tick?.(t2, 1 - t2); on_finish?.(); return false; } if (now >= start) { var p = t1 + delta * easing((now - start) / duration); tick?.(p, 1 - p); } return true; }); } return { abort: () => { if (animation) { animation.cancel(); // This prevents memory leaks in Chromium animation.effect = null; } task?.abort(); on_abort?.(); on_finish = undefined; on_abort = undefined; }, deactivate: () => { on_finish = undefined; on_abort = undefined; }, reset: () => { if (t2 === 0) { tick?.(1, 0); } }, t: (now) => { var t = t1 + delta * easing((now - start) / duration); return Math.min(1, Math.max(0, t)); } }; } |